Guild Wars 2 is free to play now, you get to not have free to play limitations, so you get more character slots, more bag slots, and no chat/trade restrictions, you still need to buy the expansions if you want to access that content. Also, if you want to reply to a comment, use the "reply" link under the comment so it nests properly.
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The actual server changes dynamically, and you can check it with the /ip chat command. The first time you log in the game, you'll be asked to choose a region (US or EU) by picking a world within that region. Once a region is chosen, you can guest in other worlds within that region, never in worlds of another region.

GW2 works differently from all of those, especially the ones that were DESIGNED to be F2P. GW2 wasn't. ANet decided to turn some of it free but everyone who became a player prior to that point paid money for it. Most of us full price. The restrictions are there to safeguard what had already been established and protect what would be added later.

Free game sucks long-term. Not just the restrictions, but because core-Tyria is yawnsome. You just have Fractals, and since you'll be lacking all the buffs from expac#1's masteries, you'll be somewhat gimped there. Core game has no end-game. It was built on a pretend philosophy that players could go back and replay all the starter zones for fun.
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Starting in Guild Wars 2 is very shiny, colorful and interesting, but if you are into progression you might be turned down. It is in many ways more moba-ish than mmorpg as progression towards gear is more for the looks than stats which i did not mind and unlocking stuff was fun anyhow.
For a while, yes. You can play a have fun doing the core game. But if you plan to stay you will need/want the DLC for the classes and content. My youngest child (19) picked upthe F2P for it after watching me for years of playing and she's having a total blast.
Also, log in REWARD is a REWARD for purchasers of the game that happen to log in. F2P is rewarded enough with just playing the game for free. This. It essentially mimics 'loyalty' rewards like other games who give login/monthly tokens for paying for a subscription.
The entirety of the core Guild Wars 2 Game is free to play, but some areas will be restricted until you reach certain levels such as Lion's Arch (Level 35), PvP Lobby (Level 20) and WvW (Level 60). That includes everything that was produced upon release date up until the release of the first expansion pack, Heart of Thorns. The restrictions are mostly qol and not having access to living stories or expansions. There are some key points over chat and mail though. Ultimately yes you should be able to play together until Season 2 and Heart of Thorns.
Steam players will be able to experience the core Guild Wars 2 game for free (with the same restrictions applied to free accounts created on GuildWars2.com), with options to upgrade to Guild Wars 2: Heart of Thorns™, Guild Wars 2: Path of Fire™, and Guild Wars 2: End of Dragons™ from day one.

Your bonus is not having restrictions (besides HoT) and if your account is old enough when you buy HoT you get an extra character slot (worth 10$ alone) You also don't have any free to play restrictions. And the biggest benefit, depending on when you started: You get to play, and enjoy the game for three years before the free to play players. 1.

Note: Guild Wars 2 has two types of PVP - "conquest" and "world vs world". Conquest is 100% free player friendly, as gear is 100% even across everyone from a day 1 player to a 10,000 hour master. World vs World is still free player friendly, but it allows gear and stat progression to matter -- so you may feel hamstrung as a free player.
1) The free-to-play game includes access to 31 maps, two character slots, limited bag space, and some chat and travel restrictions. 2) End-game on the free-to-play account includes Fractals of the Mists -- a dungeon system with 21 different mini dungeons, 100 levels of difficulty, and 4 tiers of challenge. GW2 – Is a Free GW2 Account Worth It (Part 1) In August of 2015 ArenaNet did something unexpected. They made the core Guild Wars 2 campaign free to play to anyone interested in giving the game a Those restrictions are in place to protect players that bought the game from goldsellers, spamming, botting and other stuff. While the core game is free you have to pay for expansion, currently only for the second one because you get the first one for free with it and for living world seasons which are stories between expansions, they add new
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Big changes are coming to the PC MMO Guild Wars 2. Today at PAX Prime, developer ArenaNet announced that the Guild Wars II base game is available to play for free beginning now, August 29. The

Alliance raid is one piece a week (even says this on the loot notification during raid) Savage raids are one clear a week, you get a book that can be traded in for loot when you collect enough but otherwise you clear and roll against the 7 other players. Astronomy tomestones are limited to 450 a week, and can be used to buy the current high end Welcome to the Big Leagues. In the ESL Guild Wars 2 Pro League, eight teams from each region will compete for a combined prize pool of $400,000 USD over the course of two action-packed, seven-week seasons. Each season will ultimately lead up to our Season Finals event that will feature the top two teams from North America facing off against the

In chat use the right mouse button on the name of person you want to invite and it will show option "guild invite" also in guild window (g) is in guild members search option to write name (name. 1234) and that will also send an invite. You may not have the authority to invite to guild.

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